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The talos principle nerve wrecker
The talos principle nerve wrecker










The Four Chambers of Flying - Taught me the concept of breaking the game.

  • Road of Death - done the unconventional way)ĭeception - For the introduction to the game's fondness of red herrings.īichromatic Entanglement - The first puzzle to make me feel simultaneously brilliant/stupid after I finally realized what I had to do.
  • Time Flies - this was actually the most intense Recording level (Elohim knows, that device could have been used for WAY more complicated things than what we ever got.both a blessing and a curse, I guess).
  • the talos principle nerve wrecker

    Prison Break - just for being the most notable and slick of all the long, repetitive connector levels.Cobweb - All the "wtf this is too intimidating/complicated" factor of those levels that are really satisfying to solve, none of the endless, repetitive busywork.Floor 5 - A good, intense and decently tricky "let's cap off everything you've done" level.Floor 4 - this level actually has credit for being the one I got stuck on the longest.Nerve-Wrecker - for some reason, I found this actually really fun, unlike Egyptian Arcade, even though this would seem way more obnoxious.

    the talos principle nerve wrecker

    These two problems are probably what are leading to the appearence of needing to be pixel perfect.As the title says: which puzzles did you enjoy the most? There were some that really stuck out to me: If a barrier is already open, you can select another object on the other side of it, so you may need to look to the edge of the barrier to double jam it. And if there are a lot of barriers in a row like Nerve Wrecker, then pay attention while holding the jammer to the what is being highlighted and selected. (Also marking the range of turrets on the ground would have been nice too.) As it is though, you just need to place an object as best as you can in their way, then quickly step back and watch to see if your placement was accurate.Īlso, with double jamming a barrier, make sure that you are all the way inside or outside of the barrier when you set the jammer down. I think the single thing that would have made several of the puzzles with mines and shockers easier would be if their path was marked on the ground, maybe as a burnt line, so you could see where you needed to set objects if you want to block them. You can physically block the mines with jammers to make this even easier.I did this a lot.

    the talos principle nerve wrecker the talos principle nerve wrecker

    All you have to do is walk the jammers around by double jamming and then moving one jammer up. Originally posted by Lupus Albus:Yeah, I can definitely say that no actual twitch reflexes or special amount of precision is needed for Egyptian Arcade.












    The talos principle nerve wrecker